Crest has the propensity to be the next big God Game. Perhaps not a crowded pantheon, pardon the contextual quip, but nonetheless pleasant to see. More importantly, Crest's mechanics pose far more philosophical musings than you'd expect.
With Star Citizen breaking all sorts of crowd-funding records, there's enough evidence to show that people do love their space fighters. And who can disagree? Be it the arrest of intersecting lines in the X-Wing, or its perennial nemesis of ball and plate in the TIE Fighter; the deft rollick of the Star Fury or the Colonial Viper channeling the Repco Brabham BT24; we all harbour a fondness for those flighty, whippy little gnats that zip and jig in the coldness.
But you and I both know what's even better than a space fighter.
As the other half of the Krater fanclub, I was intrigued by the news of a MOBA spin-off. Let it be known, I have no love for the strategy subset, as Sisyphean a task as it is to maintain. After all, it was the shot in the arm strategy games needed, propagating a Pro League fervor beyond the Korean peninsula and turning humble mod roots into million-dollar events.
Along lollops Bloodsports.TV...
I approached Bloodsports.TV from a place of extreme cynicysm; there were, after all, only two people in the world who understood, appreciated and even loved Fatshark’s off beat, apocalyptic and charming Krater. Released too close to Diablo III for critics tiny minds to comprehend the game drew unfavourable comparisons to Blizzard’s epic series while sharing very little but an isometric perspective. The real comparison, and one I tried to hammer home to the enormity of a couple of hundred Twitter followers, was to DOTA and other games in the MOBA genre.