The reddit gamedev Quarterly Showcase is well underway and throwing up some amazing results - I have posted a couple on these pages before and this one might be the most promising of the whole bunch.
Impact Winter from Mojo Bones has one of those words that, again, normally would make me approach with extreme trepidation; survival. Such is the litany of survival games, especially those in the first person genre, that I've grown increasingly tired of an amazing premise. Oftentimes these games no fixed end point; forcing players to survive and play for the sake of it with unfinished feature sets and few options.
Impact Winter differs in a number of key ways; it's not first person, first and foremost, and it seems already that this has a definitive end point. The game hinges around this central premise: "In 30 days, help is coming..."
In a harsh, barren world you will lead a team of four survivors and negotiate events as you try to make it to the end of your story. Each playthrough will throw up new events for you to fumble through and try and keep your team alive.