Screenshot Saturday: 13/6

Wow. So it's been a decent week for me personally, but even more than that it's just turned 11 o'clock and the offerings for today's screenshot Saturday are already amazing. Without further ado:

Title: Song of Horror

Developer: Protocol Games

Song of Horror is a story-driven third person survival horror combining an inspiration in the old school classics with modern design and visuals, evocative of mankind’s eternal fear of what cannot be understood. Take control of up to 16 characters who have been plunged, throughout time, into a nightmare for which they are not prepared. 

Title: Her Majesty's Spiffing

Developer: Billy Goat Entertainment

Her Majesty's SPIFFING is a quaint point and click adventure game following the exploits of Captain Frank Lee English and his trusted regional accented colleague, Aled, as they travel through the cosmos in search of new planets to claim for a galactic British Empire.

Title: Creach: The Depleted World

Developer: Fractal Face

“Creach: the Depleted World” is an action platformer game set in a post-apocalyptic fantasy world.

Following the adventures of our protagonist Sterk, you will survive a long way through unfriendly deserts, find secrets of abandoned cities and visit uninhabited, but flourishing parts of the Creach!

Editor's Note: I hadn't heard of Creach before - but be sure to check out the short gameplay videos on their website. It looks stunning.

Title: Maia

Developer: Machine Studios

Maia is a new god game from indie developer Simon Roth.

Inspired heavily by the 70's Sci-fi aesthetic, Maia is a colony management simulator where you must keep your colonists safe, fed and happy. Liberally influenced by nineties god games, the game will have a dark sense of humour and more toys to play with than you can shake a Molyneux at.

Title: Skullforge

Develope: OMC Games

If players come together and pool information to find all things out in the game world, then I’ll consider my job done. More than that, I hope that players actually find it fun to wander around and look at all the stuff going on. I guess that’s the most rewarding thing about being a game designer.